Gaming Icon

Gaming

Names like Nintendo, SEGA, Playstation, and Steam warm the heart (and inspire the keys) of hackers all around the world.
10 episodes
All Topics

Changelog Interviews Changelog Interviews #512

Linux mythbusting & retro gaming

Play
2022-10-28T21:00:00Z #linux +1 🎧 35,581

This week we’re doing some Linux mythbusting and talking retro gaming with Jay LaCroix from Learn Linux TV. This is a preview of what’s to come from our trip to All Things Open next week. By the way, make sure you come and check us out at booth 60. We’ll be recording podcasts, shaking hands, giving out t-shirts and stickers
and speaking of gaming, you can go head-to-head with us on Mario Kart or Rocket League on the Nintendo Switch. We’re giving that Switch away to a lucky winner at the conference, but you have to play to win. If you’re there, make sure you come see us because we want to see you.

Changelog Interviews Changelog Interviews #483

ONE MORE thing every dev should know

Play
2022-03-11T21:00:00Z #culture +2 🎧 58,319

The incomparable Jessica Kerr is back with another grab-bag of amazing topics. We talk about her journey to Honeycomb, devs getting satisfaction from the code they write, why step one for her is “get that new project into production” and step two is observe it, her angst for the context switching around pull requests, some awesome book recommendations, how game theory and design can translate to how we skill up and level up our teams, and so much more.

Practical AI Practical AI #166

Exploring deep reinforcement learning

Play
2022-02-01T20:00:00Z #ai +3 🎧 24,055

In addition to being a Developer Advocate at Hugging Face, Thomas Simonini is building next-gen AI in games that can talk and have smart interactions with the player using Deep Reinforcement Learning (DRL) and Natural Language Processing (NLP). He also created a Deep Reinforcement Learning course that takes a DRL beginner to from zero to hero. Natalie and Chris explore what’s involved, and what the implications are, with a focus on the development path of the new AI data scientist.

Go Time Go Time #182

Go Battlesnake Go!

Play
2021-06-03T16:20:00Z #go +1 🎧 15,146

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.

Practical AI Practical AI #102

Hidden Door and so much more

Play
2020-08-24T20:00:00Z #ai +4 🎧 8,799

Hilary Mason is building a new way for kids and families to create stories with AI. It’s called Hidden Door, and in her first interview since founding it, Hilary reveals to Chris and Daniel what the experience will be like for kids. It’s the first Practical AI episode in which some of the questions came from Chris’s 8yo daughter Athena.

Hilary also shares her insights into various topics, like how to build data science communities during the COVID-19 Pandemic, reasons why data science goes wrong, and how to build great data-based products. Don’t miss this episode packed with hard-won wisdom!

JS Party JS Party #81

The story of Konami-JS

Play
2019-06-21T11:00:00Z #javascript +2 🎧 10,209

Jerod and Divya are joined by George Mandis to learn all about his “frivolous” JavaScript library that’s helped countless websites implement the beloved cheat code. Ten years later and still actively maintained, Konami-JS has stood the test of time and produced some epic stories along the way (you’ll love hearing how George broke Marvel.com).

Changelog Interviews Changelog Interviews #347

Creating and selling multiplayer online games

Play
2019-05-24T11:00:00Z #oss +2 🎧 27,734

We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.

Player art
  0:00 / 0:00